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-- Lua对象 对 C#脚本的引用
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--CSharp中的命名空间、类
CSUE = CS.UnityEngine;
CSUI = CS.UnityEngine.UI;
Screen = CS.UnityEngine.Screen;

-- 管理器
AssetManager = CS.LoadAssetManager.Instance;
SceneManager = CS.LoadSceneManager.Instance;
ABManager = CS.ABFramework.AssetBundleManager.Instance;
AudioManager = CS.AudioManager.Instance;
UIManager = CS.UIFramework.UIManager.Instance;
ReddotManager = CS.UIFramework.ReddotManager.Instance;
TipsManager = CS.UIFramework.TipsManager.Instance;
UIMsgManager = CS.UIFramework.UIMsgManager.Instance;
DTAnimManager = CS.DTAnimManager.Instance;

-- CS常用命名空间、类
Input = CS.UnityEngine.Input;
Time = CS.UnityEngine.Time;
Vector3 = CS.UnityEngine.Vector3;
KeyCode = CS.UnityEngine.KeyCode;



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-- Lua 中的全局变量
----------------------------------------------
gValue = {
    DEFAULT_CLICK_OPEN_AUDIO = "Common/Audio/ClickEffect/click_01.mp3", -- 默认打开UI窗口的音效
    DEFAULT_CLICK_CLOSE_AUDIO = "Common/Audio/ClickEffect/click_02.mp3", -- 默认关闭UI窗口的音效
    DEFAULT_BGM = "Common/Audio/BGM/bgm_01.mp3" -- 默认背景引音乐
}
